//
//  AppDelegate.swift
//  AQDeal
//
//  Created by zhangjikuan on 2020/4/1.
//  Copyright © 2020 hsgd. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {



    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
//        let client = Client()
//        client.begin()
//
//        let list = [3,5,2,5,6,7,10,3,6,9]
//
//        var heap = Heap(array: list, sort: >)
//
//        let sortedArray = heap.sort()
//        print("排序后数据")
//        print(sortedArray)
//
//        var novel = TreeNovel.init()
////        novel.readTxt()
//
//        let unSharedFly = UnsharedConcreteFlyweight.init(info: "UnsharedConcreteFlyweight")
//
//        unSharedFly.info = "at the end of what is most "
//
//        print(unSharedFly.info)
//
//        let factory = FlyweightFactory.init()
//
//        _ = factory.getFlyweight(key: "a")
//        _ = factory.getFlyweight(key: "a")
//        _ = factory.getFlyweight(key: "a")
//        _ = factory.getFlyweight(key: "a")
//        _ = factory.getFlyweight(key: "a")
//        _ = factory.getFlyweight(key: "a")
//        _ = factory.getFlyweight(key: "a")
//        _ = factory.getFlyweight(key: "a")
//        _ = factory.getFlyweight(key: "a")
//
        
        let test = TestPattern()
        test.testO()
                
        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }


}

